Adhoc Server Ppsspp Review
This paper provides an overview of the PPSSPP Ad Hoc Server functionality, a networking component built into the PPSSPP PSP Emulator
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Next Steps:
- Bind a UDP socket on a public IP & port.
- Track connected clients by a session ID or game room ID.
- When client A sends a packet for room R, forward it to all other clients in room R.
- Optionally implement heartbeat/timeouts and basic authentication or room passwords.