Bellwright V0035772 Fixed ~repack~ Here

Crash Resolutions: Fixed several high-priority crashes, including those occurring when bandits sent out raiding parties, when characters or settlement names exceeded 256 characters, and particle-related crashes during smelting.

  • Add/Update tests:

    Fixed a visual glitch in the research menu where tooltips would overlap, making it difficult to see resource requirements.

    For players pushing into the mid-game, worker efficiency is everything. Before this patch, manual "unsticking" of NPCs was a constant chore. Now, you can focus more on expanding your rebellion and less on micromanaging frozen villagers. bellwright v0035772 fixed

    Village AI Logic: Fixed a notorious bug where villagers would get stuck in a "waiting" state while assigned to gathering tasks. Your workforce should now move seamlessly between resource nodes and storage.

    This version addresses several long-standing issues that previously hindered progress in late-game saves: Add/Update tests: Fixed a visual glitch in the

    What v0035772 fixed: The save routine now completes a checksum verification before closing the file stream. If the checksum fails, the game retains the previous save as a fallback (labeled .bak in the save directory). Players who lost their 80-hour kingdoms to the “infinite loading screen” bug have reported that v0035772 is the first build where they feel safe quiting to desktop.

    Interaction Accuracy: Improved how NPCs align with objects they are interacting with, such as during the construction of the River Dock. and particle-related crashes during smelting.

    Quest Progression Restoration: Fixed an issue where the "Old Friends" quest would get stuck if players built the tavern too early or interacted with specific NPCs out of order.