The CG-Animation LH Tools suite for 3ds Max was born from a common frustration: while software like Maya had robust rigging options, 3ds Max lacked a high-quality, fully automated system that didn't require deep technical knowledge.
Implementing LH Tools is straightforward. As a script-based solution, it doesn't require heavy installation processes or external licenses that might break during a software version upgrade.
: Works with any rig type, including Biped, CAT, and custom rigs, though it is optimized for the LH | Auto-Rig Refinement
Handling the entire pipeline from modeling to animation within a single toolset. Studios
- Pre-Rig: Load your character using the LH Starter Rig (a modified CAT rig where the
COM node’s local X points to the character’s nose).
- Animate: Animate as usual in Max. You ignore the LH conversion; just create natural motion.
- Validate: Use LHGator in preview mode. It overlays a ghost skeleton showing how the animation will look in UE5.
- Convert: Run the Axis Re-Mapper. Tick boxes:
Swap Y/Z (since Unreal is Z-up) and Negate X Rotations.
- Bake to LH: The tool bakes a new animation layer on top of your original. You can keep the original RH layer for safety.
- Export: Use the LH FBX Exporter (a custom script that overwrites Autodesk’s default exporter). It writes the metadata
UpAxis=Z and FrontAxis=X.
- Result in UE5: The sword swing is perfect. No rotation correction node needed inside the AnimBP.
The CG-Animation LH Tools offer a wide range of features and functionalities that can benefit 3DS Max users. Some of the notable features include:
5:45 PM.
Cg-animation Lh Tools For 3ds Max May 2026
The CG-Animation LH Tools suite for 3ds Max was born from a common frustration: while software like Maya had robust rigging options, 3ds Max lacked a high-quality, fully automated system that didn't require deep technical knowledge.
Implementing LH Tools is straightforward. As a script-based solution, it doesn't require heavy installation processes or external licenses that might break during a software version upgrade.
: Works with any rig type, including Biped, CAT, and custom rigs, though it is optimized for the LH | Auto-Rig Refinement
Handling the entire pipeline from modeling to animation within a single toolset. Studios
- Pre-Rig: Load your character using the LH Starter Rig (a modified CAT rig where the
COM node’s local X points to the character’s nose).
- Animate: Animate as usual in Max. You ignore the LH conversion; just create natural motion.
- Validate: Use LHGator in preview mode. It overlays a ghost skeleton showing how the animation will look in UE5.
- Convert: Run the Axis Re-Mapper. Tick boxes:
Swap Y/Z (since Unreal is Z-up) and Negate X Rotations.
- Bake to LH: The tool bakes a new animation layer on top of your original. You can keep the original RH layer for safety.
- Export: Use the LH FBX Exporter (a custom script that overwrites Autodesk’s default exporter). It writes the metadata
UpAxis=Z and FrontAxis=X.
- Result in UE5: The sword swing is perfect. No rotation correction node needed inside the AnimBP.
The CG-Animation LH Tools offer a wide range of features and functionalities that can benefit 3DS Max users. Some of the notable features include:
5:45 PM.