Collision Cb — Fighting 64 Extra Quality
Review: Collision CB Fighting 64 Extra Quality
Overview
Collision CB Fighting 64 Extra Quality is a beat‑’em‑up/arena-style indie fighting title for the Nintendo 64-era aesthetic that aims to blend fast-paced brawling with chaotic multiplayer mayhem. The “Extra Quality” build positions itself as a polished edition with balance tweaks, added stages, and improved visuals over earlier releases.
(1999) took the spirit of arcade brawlers into 3D on the Nintendo 64. Originally pitched as a sequel to Streets of Rage collision cb fighting 64 extra quality
Advanced Tactics for the Extra Quality Version
Because the collision detection is now frame-perfect, strategies that were once "too risky" in the original are now viable. Here are three advanced techniques exclusive to the extra quality build: Review: Collision CB Fighting 64 Extra Quality Overview
Step 4: Run via Standalone Projector
If you are tech-savvy, download the Adobe Flash Player Projector (content debugger). Drag the collision_cb_64_hq.swf file onto the projector executable. This yields the absolute best performance for the "extra quality" build. Netplay / online: If present, online modes are
Basically, if you have played the standard Collision CB and felt it was clunky, the Extra Quality mod is the definitive way to play.
If you are looking for high-quality fighting content on the N64, you might explore the following established classics or their modern modded versions: Smash Remix
Weaknesses
- Netplay / online: If present, online modes are spotty — rollback implementation (if included) feels tacked-on compared to local play. Latency can hurt timing-dependent combos.
- Learning curve: Move lists are sometimes opaque; the in-game tutorial is basic and doesn’t cover advanced mechanics like tech cancels or parry windows.
- Balance issues: A few characters dominate at higher levels due to overly safe, high-damage strings; recent patches address some but not all problems.
- Audio repetition: Sound effects and music loops can become grating over long sessions.
- UI clarity: HUD and move input notation are cluttered in 4-player matches, making it hard to track meters and statuses.