It sounds like you're looking for a CS 1.6 configuration (cfg) to eliminate weapon spread (no spread).
To understand the "No Spread" configuration, one must first distinguish between two often-conflated mechanics: recoil and spread. Recoil refers to the upward vertical movement of the crosshair during automatic fire; it is a predictable pattern that players can learn to counter by moving their mouse downward. Spread, on the other hand, refers to the random deviation of bullets from the center of the crosshair. Even if a player perfectly controls recoil, "spread" dictates that bullets will not all land in the exact same spot; they will land within a cone of probability. This randomness simulates the imperfections of real-world firearms and prevents the game from becoming a hitscan laser tag. cs 1.6 no spread cfg
Synchronize Seeds: In 1.6, bullet spread was often calculated using random seeds that could be synchronized between the client and server, allowing cheats to predict and negate the randomness. It sounds like you're looking for a CS 1
The last thing he saw was the de_dust2 skybox—that eternal orange sunset—freezing into a single, corrupted pixel. Spread, on the other hand, refers to the
usually involves optimizing network settings and client-side variables to minimize recoil felt by the player. While a true "no spread" (where every bullet hits the exact center of the crosshair regardless of movement or spray) typically requires prohibited cheats or DLL hacks, you can achieve a "legal" advantage by stabilizing your game's performance.
ex_interp 0.01: This is the gold standard for LAN-like hit registration. It reduces the interpolation delay, making enemy models match their actual hitboxes more closely.
Right-click config.cfg, select Properties, and ensure it is not set to "Read-only" so the game can save your preferences.