Cubebrush Art School Term 1 By Marc Brunet Exclusive ^new^ May 2026
Marc Brunet’s ART School - Term 1 on Cubebrush offers a comprehensive, 8-hour foundation designed for artists, covering Photoshop basics, figure drawing, perspective, and visual communication. The curriculum, featuring exclusive assignments and a structured study guide, aims to replicate traditional art education in a digital format. Explore the full course details on ART School on Cubebrush.co - Marc Brunet
Enter Marc Brunet (formerly of Blizzard Entertainment) and his flagship course, Cubebrush Art School: Term 1.
Exclusive Benefits
Unlike the free version available on YouTube or the basic Cubebrush store, the Exclusive Term 1 includes worksheet PDFs, 3D model references, and custom Photoshop/Procreate brushes designed specifically for each week’s assignment. These aren't generic assets; they are the exact tools Brunet uses to produce his professional illustrations.
What to expect week-by-week (recommended 4-week plan)
Week 1 — Gesture & pen control; start Nude Figure Drawing exercises.
Week 2 — Proportions and simplified anatomy; continue figure iterations.
Week 3 — Perspective basics; construct simple environments and integrate figures.
Week 4 — Photoshop workflow and visual communication assignments; produce a small finished study combining figure + environment. cubebrush art school term 1 by marc brunet exclusive
Cubebrush Art School Term 1 by Marc Brunet: The Ultimate Foundation for Digital Artists
Before diving into the program, let's take a brief look at Marc Brunet, the mastermind behind Cubebrush Art School. Marc is a professional artist and instructor with years of experience in the industry. He's worked with top clients, including movie studios, game developers, and advertising agencies, and has a deep understanding of what it takes to succeed as an artist. Marc Brunet’s ART School - Term 1 on
Good.
Key topics covered
- Visual fundamentals: line, shape language, composition.
- Anatomy essentials for stylized and semi-realistic characters.
- Perspective and spatial construction for believable environments.
- Value hierarchy and lighting for mood and readability.
- Color theory applied to scene storytelling.
- Thumbnails and ideation techniques for rapid concept development.
- Rendering shortcuts: brushes, blending, texture application, and polish.
- Presentation and portfolio tips specific to concept art roles.