Lossless Scaling v2.1.1 introduced the LSFG 2.1 architecture, featuring a specialized X3 frame generation mode designed to triple the perceived framerate with enhanced efficiency. Optimized for improved motion handling and reduced artifacts, this version refined performance for users via the "Betas" tab on Steam. Learn more about this specific build and its features on Reddit r/losslessscaling.
What's new in Lossless Scaling v2.1.1?
While version 2.1 introduced the highly-anticipated " LSFG 3.0" mode—a mode that put the tool on the map for its ability to generate frames comparable to Nvidia’s DLSS 3 on almost any hardware—the implementation had some growing pains. Version 2.1.1 arrives to smooth out those rough edges, ensuring that the pursuit of higher frame rates doesn't come at the cost of visual stability. Lossless Scaling v2.1.1
| Tool | Cost | Algorithms | Input Lag | GPU Load | Ease of Use | | ------------------------- | ------ | --------------------- | --------- | -------- | ----------- | | Lossless Scaling v2.1.1 | $6.99 | LS1, FSR, NIS, xBR | Very low | Low | High | | Magpie | Free | FSR, Anime4K, RAVU | Low | Medium | Medium | | IntegerScaler | Free | Nearest only | None | Minimal | Very High | | NVIDIA Image Scaling (NIS)| Free | NIS | Low | Low | Medium | | Built-in GPU scaling | Free | Bilinear/Bicubic | None | Minimal | Very High | Lossless Scaling v2