
Mastering the late-antiquity battlefield in Rome: Total War - Barbarian Invasion often requires more than just strategic brilliance; sometimes, you need to spawn a unit of Gothic Knights or Comitatenses right when the Huns are at your gates. Using the create_unit console command requires specific internal IDs that differ from the names you see in the game. How to Use Unit IDs
hun_heavy_cavalry – The reason you build palisadeshun_raiders – Bow + sword hybrid (skirmish gods)hun_horse_archers – Base model, still deadly in groupssarmatian_lancers – Heavy charge, poor morale on sustained fightroxolani_heavy_cav – Cataphract-liteeastern_legionaries – Sassanid-style heavy infantry (Eastern Roman proxy)Mercenaries can be hired by any faction but have specific IDs for spawning. Alan Horse Archers: merc_alan_horse_archers Alan Noble Cavalry: merc_alan_noble_cavalry Armoured Camel Riders: merc_armoured_camel_riders Arian Priests: arian_priests Orthodox Priests: orthodox_priest rome total war barbarian invasion unit id list
These aren’t just names; they are the exact internal strings the game engine calls to spawn, recruit, and command every soldier on the battlefield. Whether you’re manually editing export_descr_unit.txt, rooting out a CTD, or forcing a rebellion to spawn legendary generals, you need the raw IDs. Mastering the late-antiquity battlefield in Rome: Total War