Rtgi 0.17.0.2 Release [portable]
The RTGI 0.17.0.2 release, published by Pascal "Marty McFly" Gilcher on October 30, 2020, was a pivotal beta version of his Ray Traced Global Illumination shader for ReShade. This tool allows players to add dynamic, realistic lighting and bounce effects to almost any game without needing specific RTX hardware. Core Requirements for Installation
While official changelogs are often locked to Patreon members, this specific release is recognized for several technical refinements in the iMMERSE (formerly qUINT) framework:
Automatically samples the sky's color to influence the bounce light, creating better environmental cohesion. rtgi 0.17.0.2 release
With the release of RTGI 0.17.0.2, Pascal (often known as Marty McFly in the modding community) has pushed the shader even further. This isn't just a simple bug fix; it's a refinement of how the shader handles complex lighting scenarios.
The RTGI 0.17.0.2 update for the ReShade Ray Tracing Global Illumination shader, developed by Pascal Gilcher (Marty McFly), was released on October 30, 2020. As this is a legacy version of the shader, 🚀 RTGI 0.17.0.2 Release is Live! The RTGI 0
Performance tuning
Slightly reduced compute overhead compared to 0.17.0.1, especially on AMD GPUs (better wave utilization).
- Some driver-specific denorm behaviors may still require vendor driver updates for full elimination; the release mitigates many cases but cannot control driver bugs.
- Extremely aggressive probe eviction with very low cache sizes can produce lighting discontinuities; tune thresholds per platform.
- Legacy integrations that rely on internal probe lifecycles or undocumented timing may need minor adjustments.
Mainstream Adoption: The technology behind RTGI was eventually adapted by NVIDIA for use in their NVIDIA FreeStyle and Ansel driver modules as "SSRTGI". RTGI 0.17.0.2 Release! - Patreon The RTGI 0.17.0.2 release
Optimized Ray Tracing Logic: Better performance for Global Illumination and ambient occlusion.