Rtgi 01702 Release Fixed Exclusive -
RTGI 0.17.02 Release: Stability Fixes and Performance Refinements
The RTGI (Ray Traced Global Illumination) reshade shader, a favorite among enthusiasts for adding console-grade ray tracing effects to legacy and non-ray traced games, recently received a significant update. The release of version 0.17.02 focuses heavily on stability, addressing critical bugs that affected users in previous iterations.
3. Depth Buffer Compatibility (ReShade)
- Issue: Crashes or black screens occurred when RTGI 0.17.02 was used alongside other depth-based effects (e.g., MXAO, DOF) due to reversed-depth conflicts.
- Fix: The shader now auto-detects reversed depth buffers (common in OpenGL/Vulkan games) and applies an inverse transformation. This ensures RTGI correctly reads world-space positions without manual
depthMuladjustments.
Enhanced Temporal Stability: Fixes were implemented to reduce flickering in moving scenes, a persistent challenge for screen-space ray tracing solutions. rtgi 01702 release fixed
While the core 0.17 update introduced superior visual fidelity, users across various hardware configurations reported frequent crashes, VRAM allocation errors, and frustrating conflicts with ReShade’s depth buffer handling. RTGI 0
Note: This write-up is based on community patch notes and reverse-engineering of the shader's behavior. Always check the official documentation for your specific game engine. Issue: Crashes or black screens occurred when RTGI 0
Refinements to the shader code to provide better framerates on non-RTX hardware by improving depth data processing. Temporal Stability:
Performance Stability: Enhancements to ensure more consistent frame times when the global illumination pass is active.
Future Work