Sid Meier-s Civilization Vii — -nsp--update 1.0.2... [exclusive]
Patch Notes for Update 1.0.2
Tactical Behavior: AI leaders now prioritize pillaging available tiles before attacking a Settlement center and use Military Sabotage more effectively. Sid Meier-s Civilization VII -NSP--Update 1.0.2...
: Cities now feature districts that are more deeply integrated into the map, alongside navigable rivers, cliffs, and waterfalls. Post-Launch Updates & Modes Endless Mode Patch Notes for Update 1
Unlike the "unstacked" cities of Civ VI, Civ VII uses a more organic growth model. Potential fixes for text scaling, color contrast, or
- Potential fixes for text scaling, color contrast, or controller mapping issues.
- Result: slightly better inclusivity for players with various needs.
- Some systemic issues (e.g., AI strategic depth or late-game slowdown) might require larger refactors beyond a minor patch.
Uncoupled Leaders and Civs: You can now pick a leader independent of their historical civilization. Want to lead Rome with Benjamin Franklin? You can. This patch tweaks the "Attributes" system, ensuring that these unconventional pairings remain competitive.