The code PCSA00068 identifies the North American (NTSC) version of Sly Cooper: Thieves in Time
: Sly and the gang travel through various historical eras—including Feudal Japan and the Wild West—to rescue Sly’s ancestors and restore the Thievius Raccoonus Playable Ancestors Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
The most common question for collectors searching for PCSA00068 is: How does the portable version stack up against the PS3 original? The code PCSA00068 identifies the North American (NTSC)
Thieves in Time picks up after the events of Sly 3: Honor Among Thieves. Sly has vanished, the Cooper Gang has disbanded, and Bentley is trying to live a normal life. However, a mysterious distortion in time begins erasing pages from the legendary "Thievius Raccoonus"—the ancestral book of thievery. Sly Cooper: Thieves in Time : The full
For collectors and digital archivists, the game exists in several forms, but one specific identifier holds a unique place in the library: Sly Cooper - Thieves in Time -PCSA00068- -NTSC-. This string of text is the digital fingerprint for the North American PlayStation Vita version of the game. This article dives deep into what that code means, the game’s performance on Sony’s handheld, and why this specific NTSC release matters today.
The Vita’s suspend/resume feature is a killer app here. Being able to pause mid-heist, put the Vita to sleep, and resume hours later without booting up a console makes the episodic structure of the game perfect for handheld play.
Vita-specific issue: The back touch panel is used for certain moves (e.g., Murray’s ball charge). It’s too sensitive and easy to trigger by accident, frustrating during precise platforming.