Disclaimer: Super Mario 3D Land was designed to run at 30 frames per second (FPS) on the Nintendo 3DS. Forcing it to 60FPS can cause physics issues, clipping, and instability. The methods below are intended for use with homebrew applications on modded 3DS consoles or emulators.
Launch the game and press Select to open the CTRPF/Action Replay menu to activate the cheat. Performance Fix for Emulation (Citra)
Thus, the “fix” is widely considered cosmetic only for 3DS hardware. It is most useful in Citra emulator where frame rate can be doubled without affecting emulated CPU speed (by overriding the VBlank timing).
Disclaimer: Super Mario 3D Land was designed to run at 30 frames per second (FPS) on the Nintendo 3DS. Forcing it to 60FPS can cause physics issues, clipping, and instability. The methods below are intended for use with homebrew applications on modded 3DS consoles or emulators.
Launch the game and press Select to open the CTRPF/Action Replay menu to activate the cheat. Performance Fix for Emulation (Citra)
Thus, the “fix” is widely considered cosmetic only for 3DS hardware. It is most useful in Citra emulator where frame rate can be doubled without affecting emulated CPU speed (by overriding the VBlank timing).
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